![]() ![]() Step 3: Import Your PNG As A Textured Brush ![]() Once saved, your object/slice should be accessible on your hard drive as a PNG image. The Export button is a tiny white icon located next to the export properties. You will be prompted to choose a location on your hard drive to export your slice to, and you’ll also be able to name the file as well. Now click the little white icon located to the right of the slice name. In the menu, make sure you have the following presets: Now click on the Slices tab, located next to the Layers tab, and expand the menu associated with your newly-created slice: The Slices menu will allow you to designate the properties of your exported image, including file type, size, location, file name, and more. Creating a slice from a layer will allow you to export the contents of that layer. The Layers menu is located on the bottom-right of the screen.Ī light blue box should appear around your object, indicating that you have created a slice that can be used for exporting. The Export Persona can be accessed using the icon at the top of the screen that looks like a share button. Open up the Export Persona, open the Layers tab, select the layer that you object is located on, then click the button at the bottom of the menu labeled Create Slice. If you want to make brushes in Affinity Designer using your own designs then they will have to be in PNG format. Once you have some kind of object in place that you’d like to make into a brush, the next step is to export it as a PNG image. It should remain its own distinct self, but it should also, again in my own opinion, label content in correct terms.If you’d like to follow along with what I’m doing then make sure to check out the video tutorial above in which I walk you through the process of using the Pixel Persona to create this scribble. Like I said, I love this software and would never want it to emulate other software packages in the same genre. Otherwise, what's the point of having the different personas? And I get it, pixel persona is meant to add textures and shading to created vector objects to add dimension and style to the creators ideas and concepts, but I really don't see why you insist that this is an incorrect logic in the matter of designing and of purchasing creative packs using this amazing software. I appreciate your responses, but, explain to me how, in Design Persona, using a "vector" brush that was purchased, but in reality only paints a pixel along a vector path and can not be converted into a true vector, can be considered a vector brush? Just because I can select a point in that path and manipulate that path, doesn't necessarily make the effect a vector and in my opinion, it should only be available in Pixel persona and not in the other. Thanks for all you guys do, both in this forum and with these amazing apps! Hope you all have wonderful weekends! ![]() I've learned to look closely at the designs I create to make sure I can expands any brushes that I use and when it's not a possibility I go back to the other vector program and design there, but a lot of my friends are still learning and only find out after the fact and I can understand their frustrations. A lot of my personal friends have also bought affinity products and echo the same sentiment. If a vector brush can't do that, then it shouldn't be considered a vector brush at all and should only be labeled as a pixel brush pack and, also not installed into the designer persona brush sets but rather only in the pixel persona sets. To me, if a brush pack says it's vector, then no matter how it is used, it should have the ability to expand into curves that can either be turned into contour cut lines or have clean edges when printed out at large sizes for wraps. Problem is, many of the brush packs that claim they are vector are really only pixels that follow a curve and are unable to expand into actual curves and fail to mention this. When I purchase brush packs, whether through Affinity or through 3rd part sites, I try to purchase only vector brushes that I can convert into curves when the design is finished. Maybe this topic has already come up in previous threads but here is my take on brush packs. It took a little while getting used to setting up layers and setting up contour cut lines that would read in my rip software but it panned out and has become easier. I mainly design and print vehicle wraps here at my home shop and have started migrating to using Affinity for most of the newer designs. I've read many of the threads posted here from time to time and always find interesting and new facts about the apps. I absolutely love using the Affinity software line and have purchased all of them when they became available. ![]()
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